Equipment engine

The reasoning layer under every equipment decision.

Five capabilities. One board. Each capability reads and writes the same unit level running hours - so nothing sits in a spreadsheet and nothing waits on a calendar.

Capabilities
05 areas
Base signal
Running hours
Fallback
Static board
Access
Role scoped
What you see

A live board, unit by unit.

The equipment board is the shared surface every capability writes to. It is where a foreman glances in the morning and a fleet manager reviews at end of week.

Crane #04
Sector 3 - Bridge deck
Healthy
Hours this month
342/ 500h
68%
Excavator #11
Sector 1 - Foundations
Healthy
Hours this month
198/ 400h
50%
Generator #02
Sector 4 - Yard power
Service due in 12h
Hours this month
488/ 500h
98%
Suggestion
Schedule service now. Reallocate to Sector 1 after service.
Loader #07
Sector 2 - Aggregate
Healthy
Hours this month
261/ 450h
58%
Compactor #03
Sector 3 - Sub base
Watch - 45h
Hours this month
355/ 400h
89%
Suggestion
Add oil and filter check within 45h to hold healthy status.
Build your board

Tell us the shape of your fleet. Watch the board light up.

Pick the equipment you actually run. Set a rough count. The board rebuilds live at your scale, with an illustrative mix of healthy, watch and service due units - and a sample reallocation suggestion.

Equipment types
Rough count
24units
650100150

An illustrative view based on typical patterns - not a live read of your actual fleet. Real data appears once your equipment is connected.

Illustrative board at 24 units
Simulated
Crane #01
Sector 1 - active
Healthy
Hours this month
60/ 500h
12%
Crane #02
Sector 2 - active
Healthy
Hours this month
270/ 500h
54%
Crane #03
Sector 3 - active
Healthy
Hours this month
60/ 500h
12%
Crane #04
Sector 4 - active
Healthy
Hours this month
270/ 500h
54%
Crane #05
Yard - active
Healthy
Hours this month
60/ 500h
12%
Crane #06
Sector 1 - active
Healthy
Hours this month
270/ 500h
54%
Board rebuilds as you change the mixBoard scale 1 : 4